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Crowd-anticrowd theory of the Minority Game

arXiv:cond-mat/0005152 · doi:10.1016/S0378-4371(01)00245-X

Abstract

The Minority Game is a simple yet highly non-trivial agent-based model for a complex adaptive system. Despite its importance, a quantitative explanation of the game's fluctuations which applies over the entire parameter range of interest has so far been lacking. We provide such a quantitative description based on the interplay between crowds of like-minded agents and their anti-correlated partners (anticrowds).

Shortened version of cond-mat/0003486. Submitted for publication